I hope this helps, at least to where you can direct me with more questions towards getting a remote repo cloned to my local machine. I created a branch to fix a bug, and inside this branch I deleted several files in the Assets. Unity uses an Assets folder which holds image files, game world files, etc. Click Load, navigate to your SSH folder, and click the private key. Im using Sourcetree to mange a Bitbucket account for a Unity engine project Im working on. From Sourcetree, open the PuTTY Key Generator dialog by going to Tools > Create or Import SSH Keys. Then in SourceTree I try using protocols HTTP and SSH, enter id and pw i use to log into my remote repo, and I get the error, "Invalid URI: hostname could not be parsed". Merging branch into master is not keeping, or recognizing certain file changes. I enter my remote repo address: git clone that i copied from Bitbucket. But it opens, now I go to "Clone from a remote repo". I do not see SourceTree in my Windows 10 apps list, perhaps because it is not fully configured, I don't know. Nothing is configured, I bypassed all that due to errors or inability to authenticate. Next, I start my "SourceTreeSetup-2.6.10.exe", it's already installed so the SourceTree v2.6.10 windows desktop client opens. Hit F5 to refresh the view and you should now see your files. git directory, and be sure to add the 'My New Repository' folder to Sourcetree. (all the new amazing files you made) Dont put your files in the. If you support this product then read on: I have a bitbucket account, i can log in there just fine, into . When creating a new repository, please make sure the folder layout looks something like this: My New Repository.git. Can you advise re SourceTree? Its Help displays Atlassian copyright 2012-2018, SourceTree v2.6.10. Chrome and Opera introduce ASCII xa0 (non-breaking space characters) on paste that can appear in your destination file.
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